Problems with Android Version of our world
tracked
I've had enough
- Open VRchat standalone on Quest or other device
- Go to "Casa Delanoche"
The world is downloaded, but not initialized. You are redirected directly to the default home world. The following message appears in the logs:
Error Downloading or Instantiating Custom Scene - Casa Delanoche - 12 - Error loading asset bundle from ****: Data Processing Error, see Download Handler error
We tried everything, we deleted the Android version, we tried different SDK versions, all without success.
Log In
meingott
After we created a new project and copied all the assets, the world is now working again.
StormRel
marked this post as
tracked
meingott
StormRel A more detailed log:
2025.11.07 22:00:19 Error - Error Downloading or Instantiating Custom Scene - Casa Delanoche - 12 - Error loading asset bundle from ****: Data Processing Error, see Download Handler error
2025.11.07 22:00:19 Error - Attempted to remove a download handle that has been released from cache.
System.InvalidOperationException: Attempted to remove a download handle that has been released from cache.
at ÏÌÏÎÎÎÌÏÎÌÌÍÌÌÍÍÌÌÍÍÍÌÌ.ÎÏÎÍÎÏÎÌÎÌÎÏÍÎÌÏÏÏÍÌÎÍÌ () [0x00000] in <00000000000000000000000000000000>:0
at ÏÌÍÎÏÏÍÍÏÌÌÎÍÌÏÌÏÍÎÏÎÌÏ.ÏÍÍÌÍÍÎÎÍÏÌÏÌÍÏÌÍÎÏÌÏÏÍ (ÏÏÏÌÌÍÍÍÌÌÌÎÎÍÌÏÍÎÍÌÎÏÏ ÌÌÌÎÏÌÍÌÎÎÎÌÏÌÍÏÏÍÌÌÍÍÎ, System.String ÎÎÎÌÍÍÍÍÏÏÎÍÌÌÎÏÏÏÎÏÏÍÎ) [0x00000] in <00000000000000000000000000000000>:0
at ÏÌÍÎÏÏÍÍÏÌÌÎÍÌÏÌÏÍÎÏÎÌÏ.ÏÎÌÌÎÌÍÏÌÏÍÎÏÎÎÌÍÍÎÍÍÌÍ () [0x00000] in <00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.UniTask+WaitWhilePromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0
2025.11.07 22:00:19 Error - [Behaviour] Downloading the room failed.
I've had enough
The Windows and iOS Versions run fine.