See the screenshot below.
These players can exist like that for up to an hour, if not longer.
This causes issues when they are the master and you rely on them to handle important networking logic. They won't be able to send data to others, which can mess stuff up, like Cyan's Object Pool.
In my case I rely quiet heavily on it and it renders the world completely unusable in the time the quest player is master and sleeping.
Proposed Solution:
  • kick the quest player
  • get their master status revoked after some time
  • add way to transfer master manually in udon