Rigidbodies imploding (hold to grab bug)
complete
Sacchan
There's a bug where rigidbodies can 'implode' after which they will be invisible, but able to be grabbed from anywhere by vr users, ruining the world instance. (vr users will have a constant 'Hold to grab' message and be unable to grab other world items)
This is particularly bad for puzzle worlds as it will stop your progress.
Maybe related to this bug, I noticed that my world's player count was not decreasing for instances where this bug occurred. I joined one that said 17 people, and there was 1 person there, and the bug. I joined another with 7, same thing.
Edit: This may have been because i was accessing the world's menu by clicking on myself in the social menu, and it didn't refresh?
To recreate the bug, have a world with a lot of rigidbodies, and try bashing them around a lot. (It might only happen to pickups?)
If an item with a chair on it has this bug, and you manage to sit on it, (which happens quite easily because instead of 'Hold to Grab' you get 'sit' everywhere) it will crash the game.
If a bugged item is teleported with a trigger, it can fix the problem for that item, so I guess it's something to do with the transform breaking.
This bug has existed since the old Unity version, but has definitely become more common in the Unity 2017 version.
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complete
Marking as complete per owlboy's comment
owlboy
This was fixed. What a time that was.
Aev
Merged in a post:
[All] Auto Nan pickup recovery
Mimi
When a pickup position becomes Nan, it has the message everywhere that you can grab it, but, no one can grab it and this usually ruins an instance
Instead of us world creators trying to find some convoluted way to recover Nan pickups, it would be nice if VRChat itself had a way to treat a Nan pickup as if it hit the world respawn line, and, respawns it in the same way
Lakuza
This please. Its something I've struggled to fix in one of my big adventure worlds :(
owlboy
Does anyone still see this issue happening in The Great Pug or other worlds? I have not run across it for a good while now (knock on wood). It may have been fixed as a side effect of other work done on ObjectSync, etc.
Noe
Xolares
Happens alot in the PUG. That instance of the world is bugged and should leave and will lag you in time.
Noe
In which world is this happening?
owlboy
Noe: Screenshots in this thread are from The Pug.
My GitHub is for The Pug.
owlboy
owlboy
H
Hugo Zink
This seems to happen if a VRC_Pickup object yeets itself to infinity (literally, the position becomes Infinity). It happens randomly and for no reason.
It happened with the teleporting swords in Luxerion World. Teleporting to the sword froze my game entirely.
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