The new hubs portals have horrible frame timing issues.
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rollthered
I would have assumed it was due to a full lobby, but i later then joined in alone and recorded frame timings here - https://gyazo.com/f36c35b977757d1e4b466ad16a5b475e EDIT - A friend that i talked to briefly about shader's said that he is certain the portals use grab-pass distortion to simulate the effect that they use around the rims. This further causes the frame timings to have problems from what i understand. This could be fixed by a possible conversion of the portals shader or a complete redesign overall.
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Tupper - VRChat Head of Community
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Closing due to age, please make a new post if it is still relevant.
okano
Personally, I can't even look at portals on any map on VRHigh. Definitely not a hardware spec issue from me.
rollthered
okano: I'm certain it has to do with the amount of times the effect on the portal has to be computed by the computer itself (draw-calls). Which should be simple enough for them to fix if they have someone on the team that knows shader code.
rollthered
okano: I'm running just above recommended specs as well.
okano
rollthered: i'm running far above and beyond recommended specs.