Triggers Don't Sync Reliably For Late Joiners.
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owlboy
Many have seen this in person in The Great Pug when an event is going on. Triggers that are set to Always do not reliably sync to new users who join the room after they are pressed.
This causes things like deactivation or activation of game objects to not be in the correct state.
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Tupper - VRChat Head of Community
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This was fixed a while back. Don't know which patch, so uh... yeah!
owlboy
This post was never inventoried and assigned to a specific cause. But I can confirm it has long been taken care of.
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Beanow
What sort of reliability issue are you seeing? Do they not arrive or do they arrive out of order?
If it's order I've had similar issues and try to avoid "Always" as much as sanely possible. If you have any toggle or incremental triggers, see if you can change them to
idempotent
custom triggers that use "AlwaysBufferOne".Not only does this reduce the amount of events that need to be synced, it's also self-healing because if they arrive out of order, the next event will ensure everyone is on the same state.
owlboy
Beanow: This is a very old post from before many fixes to triggers occuring, and from before AlwaysBufferOne was a thing. (Yes, it use to be only Always)