Version: [ALL] Player and player local have different sized and shaped colliders
Mimi
the collider of player and player local to not match. this includes width, height and distance off the floor
this makes making precision triggers difficult as anything that is triggered will happen at different times based on player or player local. here is an example of this
Here is a japanese twitter thread, by naqtn, all on reproducing the issue as well https://twitter.com/naqtn/status/1064910528709967873
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Faxmashine
We'll get it some day! 🙏
PhaxeNor
Still a issue to this day.
Green = Active
Red = Inactive
owlboy
PhaxeNor: :cry:
Fionna
When testing we also suspect that the Quest PlayerLocal is a different shape as well. We never got around to a perfect test but the Quest user would be blocked by geometry the PC user could walk through.
Mimi
Fionna: I wonder how much of that might be because of less precision on quest?
Prism Glider
Mimi: It's most likely not, WindowsMR user here so very similar tracking system, but WMR is likely even less precise than Quest. Friends and I have had no problems like that, but our Quest friend has had some weird issues.
Mimi
Prism Glider: that's not the kind of precision I'm talking about. I'm talking about the kind of precision that causes things Z fight easier on quest