When you put your hands towards the mirror, your hands come out of the mirror
complete
みなみずき
It's a beta version of the 2017 version, but if you put your hand towards the mirror your hands will emerge from the mirror's own avatar
Behavior is different from the previous version and it is better not to come out, so please correct it
The first one is the current version, the second one is the beta version
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Tupper - VRChat Head of Community
Merged in a post:
[Bug] Mirror sees things behind it.
Jon~
In the beta 2017 client I placed my avatars hand behind the mirror and it seemed to still have it there, but appear to pop out of the mirror in my vision and I could touch my own face. I switched to a default avatar to see if it was just because it was a 5.6 avatar, but the issue still persisted, an image is attached.
Tupper - VRChat Head of Community
complete
This is fixed when both the avatar and mirror have been updated with Unity 2017.4.15f1.
Worlds that are still on 5.6 (you can see this in the Menu+2 debug menu) and avatars that weren't updated to 2017 yet will have this issue.
H
Hugo Zink
This seems to be directly caused by another issue: avatars not updated for Unity 2017 will ignore a camera's near clip plane. If a model is closer than the near clip plane, it will be properly clipped if reuploaded for Unity 2017, but models uploaded in 5.6 will still render.
In this screenshot, I have a camera on my hand. I am updated, the person next to me is not: https://cdn.discordapp.com/attachments/465599985036165124/522414927756132370/20181212011223_1.jpg
Desunyan
Update. This issue is fixed after reuploading BOTH world and avatar. Standard vrchat avatars have this bug because was not updated with Unity 2017.
Desunyan
Update. This issue is fixed after reuploading BOTH world and avatar. Standard vrchat avatars have this bug because was not updated with Unity 2017.
Tupper - VRChat Head of Community
tracked
We're investigating this issue.
Desunyan
This bug still NOT fixed. Tested in latest open beta with VRCSDK-2018.12.04.10.25_Public
World was uploaded with Unity 2017.4.15f1
Test world ID: wrld_27d044b8-3e7e-4c2e-8501-028195bb44f4
Desunyan
This bug still NOT fixed. Tested in latest open beta with VRCSDK-2018.12.04.10.25_Public
World was uploaded with Unity 2017.4.15f1
Test world ID: wrld_27d044b8-3e7e-4c2e-8501-028195bb44f4
みなみずき
This bug seems to be fixed
みなみずき
Apparently it sounds like a different SDK
Noe
Mirrors in some worlds built with Unity 5.6 exhibit various visual glitches in the 2017 beta. This is fixed in most cases by re-uploading the world. VRChat Home likely has yet to be updated.
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