Don't limit to "paid" subscriptions
Tom Leylan
Just a thought but there could benefits for a creator to get people to subscribe even if there is no charge for it. So do think about supporting zero cost subscriptions.
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Reimajo
I suggest you just join the group then and enjoy all the standard content that you already get for free by doing so. Joining a group is a free subscription already and you aren't supporting anyone if you'd also buy a 0\V credit role on top of that.
If you believe that any creator out there would somehow be "supported" by seeing a 0 \V transaction on their dashboard from you, this isn't how life works. I can't buy food from getting 0 \V from you. And creators can already assign roles for free to anyone in a group today.
It would make sense for testing content if creators could assign paid roles to someone for free, but not if everyone can "buy" a role for free (assuming you don't just want to abuse CE to store user settings). Just add a toggle to your world in that case that everyone can press and you get the same effect.
Maybe what you are actually asking for is allowing users to self-assign certain group roles, but that doesn't belong into the creator economy then and should be made available for all group owners instead
Tom Leylan
Reimajo: Pardon me but what group? There are possibly more reasons to offer a subscription than money. And the Unity store has zero cost assets so there is some precedent for such a thing.
Reimajo
Tom Leylan: Hm, it seems that you don't know how the Creator Economy works then. Please allow me to explain: "Subscriptions" give you a (paid) group role and can also enable things in a world via Udon. Both can already be done without charging users anything! There are free group roles that do the same as a paid group role does (and can even do a bit more than a paid role, since paid roles are quite restricted in what they can enable compared to free ones). And Udon can do everything for free that you can do with a paid subscription, it's just an API where creators have the full freedom do do whatever they want with it based on "has user purchased this product". Creators can also do the same if a user simply clicks a button in the world instead for free. Before the Creator Economy launched, people already used "free subscriptions" for a while using various other tools to give specific users on a list access to something in their world. You can still do this today and you simply don't need the Creator Economy for that.
Tom Leylan
Reimajo: Could you point us all to where the way the Creator Economy is going to work has been documented by VRC? There are a lot of questions about how it works. We would have to join a bunch of groups to "see" the offerings or to purchase them? Once purchased we have to remain in the group? If the group is closed what happens? It is intended to "enable things in a world"? Is that it? Sounds particularly limited and not at all what I assumed how it was intended to work.