VRChat’s ~15% creator transaction fee feels calibrated for a mature marketplace, not an emerging economy that should be prioritizing growth, circulation, and reinvestment. The problem isn’t simply that creators receive less money; it’s that taxing every transaction heavily reduces the purchasing power of earned Credits each time they move from one creator to another, shortening the chain of economic activity those Credits can generate. A better model would be to make creator-to-creator spending of earned Credits very cheap ( like 0–5% ) while charging a larger fee when creators cash out into real currency. That would encourage creators to reinvest their earnings into artists, world builders, performers, assets, and other services inside VRChat, increasing transaction volume, specialization, and economic density without preventing VRChat from monetizing the system. Even for the investors' perspective, the goal should be to maximize the size and velocity of the VRChat economy first, rather than maximizing the take rate on the relatively small economy that exists today.