Baked light probes are the way that VRChat avatars are lit, period. Currently the only way of effecting them is through enlighten, a long depreciated system that's unrealistic to implement.
Vertex lights, LTCGI, light volumes are all unreliable ways of lighting a group of custom avatars, and none of them are supported by many default/fallback avatars. Pixel lights and Projectors have massive costs on performance.
Please find new ways of letting us manipulate and effect existing light probes/groups at runtime, since 100% of avatars sample that form of light