Avatar Analytics
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PhaxeNor
It would be good for avatar creators to have detailed analytics for their public avatars.
Here is a list over a few points I think should be on there:
- Current Usage (How many currently is using it)
- Usage History (The amount of times the avatar has been used)
- Favorites
- Reports (General feedback?)
This would be a good way to see what type of avatars the users are interested in
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skip4d
Pllleasseeeeeee I have been hoping this would be added for years.. PLEASE give us these stats!!! Im on my hands and knees
°Pancake
I just saw that this has been an open request for five years now!? We know from dev streams and posts by VRChat that they already have a lot of this data internally. Please expose it to users T^T
Fax
Merged in a post:
Avatar statistics on website
Teitoku Ippan
Avatar stats on the website would be really nice. We have them for our own worlds where we can see how many people have visited and how many have favourited it. It would be really nice to see similar statistics for our avatars such as how many people have favourited our avatars, how many are currently using it, how many times it has been equipped etc. Not sure why this isn't a thing already to be honest.
Somber_wolf
Yes yes yes yes yes!!!
KhaiShin
Agree with below - For avatar creators this is a pretty necessary metric given the economy stuff coming to gauge what people like/don't like.
Prismic247
With avatar economy on the horizon, throwing my vote on this to reemphasize the value that avatar statistics would bring towards creators better knowing and understanding the market for their avatars.
SplitScream
I want to add more to the Analytics request:
We need to know:
- Player platform usage: IS desktop using it more than VR, Do VR people instantly change out of it for any reason
- Performance and Hardware: Are quest players getting lower frames, do they need more tuning, are certain brands of GPUs having issues, is desktop performance worse than VR?
- Avatar usage: Is a majority of usage repeat players or 1 time users
- - what customization settings did they use in the expression menu?
- Location: Is a majority of users from Japan or Mexico?
- - Should I release a European or Latin style?
- - Should I design the next avatar targeting my Latin user base?
- - Should I spend time to add multilingual options to the Expression menu?
- Player Feedback: Did the players like or dislike the avatar, what was their total time at review
ghostt
Agree with everything except for reports.
I could totally see someone making malicious avatars and then getting a dopamine hit whenever the number of reports gets higher.
Maybe less of a focus on number of reports and more on the report messages?
Scout - VRChat Head of Quality Assurance
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gothicca
I've been saying this for a little bit as well. I think it would be incredibly helpful for those looking to improve and cater to what people like.
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