Avatar loadable area.
YTJVDCM
Currently, all avatars in an instance are loaded automatically based on distance or priority settings.
However, some avatars don't need to load if the world is divided into rooms such as ひまり旅館, and it will be a waste of bandwidth and processing power.
Therefore, I would like to request the addition of a feature whereby avatars load or unload depending on whether players are in the same collider bounds.
As a secondary benefit, this feature has a security advantage in that it protects users who are outside the avatar load area from broken or malicious avatars which crash clients.
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하루룽짱harunadev
If the avatars in the defined area is imposter rather than a robot, and also if the area is dynamic and movable, then this would be a perfect solution for implementing LOD for avatar.
The only problem I could think of is that the avatar animator will lose state infos and parameter values when it's disabled and enabled, and this would cause framedrops, especially for avatars with complex animator.
This issue already exists for distance based culling, so this needs to be fixed by VRChat. Let's see what they will do...