If bad models keep crashing the game how viable would be a client side model memory tracker that blocks a model (and lets the user know of course) when said model uses too much memory?
1.- Awful horrible avatar enters the world.
2.- Each client when loading the model calculates how many resources that model is chugging.
3.- If the model passes certain resource (memory I guess?) limit that model gets blocked automatically before it can crash the client.
4.- If the model was blocked let the user know.
If this has to do with server side calculations aswell I don't know if that could be programmed in the serve code aswell without making everything slow.