Different outline colors for VRC_Pickup and OnInteract
MehStrongBadMeh
Right now, VRC_Pickup and OnInteract display exactly the same outline highlight when hovering over them. This is often confusing, as unless the Interaction Text clearly indicates what the object in question does, you have no idea if you are going to activate something or pick it up. I recommend changing the color of one the outlines so that these two systems are distinct.
Example:
VRC_Pickup = Blue
OnInteract = Green
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Jar
Personally I was hoping for customization outline colors for all intractable objects and pickups. Maybe with these as the default colors for each type?
MehStrongBadMeh
Jar: They aren't mutually exclusive concepts, having the defaults be different colors allows for less confusion, while allowing the world to customize them allows for a variety of aesthetic and mechanical features (like having the outline turn red when a button is locked).
MikeCore
Jar: i really would love custom colors
Jar
MehStrongBadMeh: Exactly! That would be so useful.
Foxx
Jar: imagine being able to color code them, it could significantly add new versatility or challenges to world creation
For example you a have a room with a bat and a button, you try to use the bat but the bat gives a red flare around it, you can't grab it but you could if yoh can activate it, and pressing the button would allow you pick it up and now it is a blue flare
Its not like the presented idea but it adds a layer of sophistication to it
Another example could be that you have 100 buttons and the bat, looking at the bat will give a red flare but one of the buttons will have a white flare when the bat is highlighted, adding a new gameplay method