Enabling avatar shaders to access the camera image
suzuki_i
Hello,
I’m working on an avatar gimmick that displays a color histogram of whatever the VRChat default camera is currently capturing. To do this, I need to grab the camera’s RenderTexture inside my shader. Would it be possible to expose the default camera’s RenderTexture via a Shader Global (or similar) so I can access it from the shader?
Thank you!
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