TextMeshPro has a number of advantages over traditional Text components, such as the ability to display characters at a fixed size of less than 1m without having to fiddle with the scale of the Transform.
However, if font assets that support a large number of characters is uploaded as world data, users will need to download them for each world. This is a problem if downlink speed of worlds visitors is slow, or if its is a Quest world with 50 MB limit.
Can save file size by limiting the font assets to characters used in the world, but it makes TextMeshPro not easy to use.
I want VRChat client and SDK to include Noto fonts and the like as font assets for TextMeshPro beforehand, so that they are excluded from the world uploads and downloads.