Keyboard-mapped animations for desktop users
complete
Alejandro Navaza
Desktop users don't have access to vr gestures, so we are limited to mapping our custom animations to emotes.
If you want to bring out a prop, for instance, you want to be able to keep it for as long as you want, and also be able to move while holding it.
Since emotes are limited in time and block your movement, this is not ideal.
So it would be nice if we had some keyboard sockets in the animation override controller.
Thanks.
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GotoFinal
Aev what are shortcuts for that? As I only see shortcuts for gestures, but not for animations. And I don't see anything new in unity for animation controller. So how it is completed? What I'm missing?
Aev
GotoFinal: This request was for desktop users to have access to gestures, which was added. If you're asking for keyboard shortcuts to the Emote list, I'd recommend making a post for that. Thanks!
GotoFinal
Aev: hyym, this request is about:
> So it would be nice if we had some keyboard sockets in the animation override controller.
So it is not about gestures and emotes, but something completely different, like being able to map any key to any animation inside unity.
Aev
complete