Material Contacts
in progress
Fax
Allow contacts to write directly to shader properties.
If enabled on a receiver, you select up to four target MeshRenderer components that will then have the full world-space transform matrix of each of the receiver’s four nearest contacting senders written to their material properties, in addition to the transform of the receiver component itself.
Learn more in our Aug 27 Developer Update.
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Smash-ter
This has a lot more potential than many realize, especially given that the contact has a local to world matrix for shader authors to utilize. This indirectly fulfills one of my most wanted requests with regards to the shader aspects https://feedback.vrchat.com/avatar-30/p/components-that-take-transform-values-and-output-them-to-custom-shader-propertie
Fax
updated the status to
in progress