I understand that it's difficult to optimize a game consisting primarily of user-created content, but between the Oculus software, SteamVR, and VRChat itself, my CPU is almost always maxed out, even when I'm alone in the VR Home.

In the end, this creates a lot of tracking issues that cause a nauseating experience, and as much as I love VRChat, I can't have an immersive experience conversing with other people as long as I'm teleporting around a room.

Please, if it's possible to reduce the workload on the CPU, it would be greatly appreciated.