Post Processing V2 stack Beta
complete
Digitrevx
V2 has reportedly solves NAN propagation issues with HDR worlds that use Bloom and avatars flashing. This would be a great blanket fix to those issues if it was approved. https://github.com/Unity-Technologies/PostProcessing/tree/v2
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Aev
complete
PPv2 was implemented quite a while ago, marking this as complete. Updates to PPv2 will be investigated in the future.
Dj Lukis․LT
V2 also needs some updating, one reason is to fix Multiscale VO not working in non-VR cameras such as player cameras and those in worlds. That bug was fixed in https://github.com/Unity-Technologies/PostProcessing/commit/743602d28803cb09ed891d0b04ebb1fa8906ca3b
Casually Noted
This would be awesome, for anyone who's not sure what this is- it would allow world creators to add their own special effects to worlds like realistic clouds and better bloom/visual effects. Very very helpful.
Noe
Merged in a post:
Support for Post Processing Stack V2
Casually Noted
This one might be a repeat, but it definitely can't be understated just how much more customizable and VR-ready the Post Processing Stack V2 (Post Processing Volume) is. Been looking at an asset that would allow for volumetric screenspace clouds using a custom PPSV2 profile, would make for a super immersive world.
Noe
Merged in a post:
Upgrade to latest Post-Processing Stack
Zarniwoop
AFAIK should also fix the annoying "flashbang" effect that occur with meshes with impossible geometry in bloom-enabled worlds.