Remove duration limit on emote Animations, cancel animations via locomotion
complete
tupper
There are several requests for something along these lines, but several of them could be solved by changing the animation system as follows:
1) Remove the "emote" animation override time limit. It is currently 10 seconds.
2) If a user locomotes (as in, hits WASD in Desktop, pushes their Vive pad for movement, moves their Rift analog stick for movement), then cancel the animation and revert back to the initial state.
Use cases: Custom AFK animation, long dance animations with music, long "transformation" animation with particle effects and other fun stuff, etc
As a P.S., an additional "category" of animations that could be toggled on/off would allow for things like swords, guns, objects to pull off your belt, paletteswaps, etc.
P.P.S-- these ideas aren't 100% mine. I've amalgamated a lot of them from other suggestions into one general suggestion here.
Log In
Ruuubick - Designer
complete
Cyberiad_Phoenix
This limit NEEDS to be removed, there's not even much point to it as there is a way to bypass it.
Knorkie
This would be a good thing for vrchat. I will give creators more to work with.
Demirramon
Please please please make this happen. I know the devs said many times that they have more critical updates to do first, but this would improve emotes SO MUCH. It shouldn't take too much time to implement and it would be a GIANT improvement.
Eric Fontes
This isn't a competitive game what needs to penalize players "trolling" with emotes, blocking they action during the animation.
Noe
Merged in a post:
Button to "Stop" animations
Humitaxx
A lot of times when you play a long animation and something happens, you just want to stop the minute long animation and go check it out, or if you play it by accident and you have to wait the whole minute for it to stop, and also sometimes when you're doing an animation and by accident you change avatars, it will glitch out and prevent you from moving until the animation time goes off.
so it would be a great idea to add a "stop animation" button, so you can instantly stop any animations you may be playing that you want to stop
xxx_red_xxx
F1/Letting go of controller buttons is supposed to do this but when you go do another animation it starts the old one back up in a glitchy state till it finishes.
Steel the
xxx_red_xxx: I think he means Emotes, not Hand Gesture Animations.
xxx_red_xxx
Steel the: it would still be nice for the stop button to work on all of them
Humitaxx
xxx_red_xxx: i mainly mean emotes, but hand gestures also tend to glitch out if you ever activate one and you sit it will stay on until you change avatars
Aev
Merged in a post:
Toggle-able Idle Animations or Emotes
Smoothie
I, among a few others have multiple avatars for different looks on a certain avatar. This leads to really quickly overloading our avatar lists and increasing the chance of running into the inevitable Avatar ID issue that people run into sometimes.
A possible remedy to this issue is that you could have a set of toggle-able emotes that replace something like the Idle animation until you turn it off. this could be VERY, and I mean VERY useful in decreasing the amount of duplicate avatars who have different texts or screens or weapons, ect and compress all that into a single avatar. This would not only help clear up the amount of duplicate avatars, it could also open up a creative tool to be used In ways I couldn't think of right now.
Just as a quick example, this could help decrease the amount of avatar switching I do for my security bot just for different screens and could open up to a more dynamic use of the screens. Not only that but it could help with my up coming Wall-e and Wall-a models as well as help with my Eve model. Allowing me to toggle to position of my arms on wall-e, or turn on or off the plant light on my Eve. I know a few people who would also benefit from a system like this, like having hats you can switch between by have two idles that have 1 hat scaled down and another with it scaled up. People could also have weapons they can switch between, there could be a lot of potential behind this.
Please check out my other Feature Request "Longer than 10 second emotes" :)
Aev
Merged in a post:
Loop Toggle for Emotes
J
Jeremy Guerrette
Currently, you press the dance emote, your character will do it once, and then stop. Simply put, adding a small box to the bottom left corner of an Emote button that can be toggled to set that particular emote to LOOP until you move, would be a welcome addition. Some emotes however like the DIE animation, may require a different button, perhaps a toggling the button again can set the emote to a STAY mode that grabs the last frame of the animation and holds you in that position until you move would also be good.
Load More
→