As i seen people argue that 20k is not a lot and i can agree because my avatar looks like Garbage when i taken it from 64k polygons to 20k somehow. It doesn't look great and screws up the rigging and bones then creates a hassle just to get a conversion. No what its just too much work just to make ONE avatar i really spent 17 days just to make the SDK ACCEPT THE AVATAR. JUST FOR ONE AVATAR. Now i know the pain of people when i said just give me 1 day when i meant 17 days. now before you say: It will hurt your fps. Look fps is about material. i only used about 10 materials (Eyes, Eyes2, Skin, Skin2 Arms, Hair, Pants, Shirt) THAT ALL but i couldn't use the other 3 like backpack, Glasses and others its not required but it not fun seeing them on me. Now i use a gt720 before then i had 0 problems. now i upgraded to the
recommend specs that VR wanted(GTX 1060)
Most people will need the recommended spec on steam anyways just to get at least VR Working its very pointless of having this 20K polygons limit. Now I wouldn't mind a upgrade to 40 or 50K polygons so i can actually keep the character form and not some half chop 144p character.
Thank you for reading my pain because its stupid to have a limit for a high end game and PC.