Save full body calibration when closing/(crashing) the game (benefits imu based tracking systems)
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Pixel_Lily
IMU based tracking systems track in different ways than traditional ways such as Vive/Tundra where calibration is required since those trackers can be put anywhere and calibrated positions from previous sessions does not remain consistent.
IMU based tracking, ill be referring to Slimevr as a im a Slimevr user, has a function where all trackers are set to one position that it expects the user to be in before tracking works, for slime this can be an I or T pose, which conveniently is what Vrchat wants as well. because of this there's no reason at all to ever recalibrate after the first time. Id just like to ask for this QOL feature after laying down twice, after crashing and calibrating twice.
"Save FBT calibration" across sessions toggle please and thank you!
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Lich King Ethan
As a user who has dabbled in various tracking methods including Amethyst (Microsoft Kinect-based tracking), PSMSX (Playstation Move Service Ex-based tracking), and now getting into SlimeVR IMU-based tracking, i can 100% agree being able to save calibrations between sessions is crucial for instant hop-in-and-go playability.
Numerous times i've been off-put from hopping into VRC due to the headache that is having to calibrate EVERY SINGLE TIME i go to get in and run buck wild.
Amethyst and SlimeVR are basically guaranteed setups on every boot so long as Stage Tracking is enabled in Steam Link, ALVR, or Virtual Desktop for SLAM-tracked HMDs, as both use the HMD as the reference point to base tracking lower than the head off of.
PSMSX is more similar to Lighthouse-based solutions in that it uses cameras to blob-track the trackers with cameras similar to the lasers of the Lighthouse ecosystem, so i'd understand those are more prone to move somewhat between new sessions, barring crashes of course.
But in the instance of the infamous crashes VRC is prone to for whichever reason, being able to save my calibration values would be an absolute godsend of an update. Heck, if people are using straps that nearly guarantee exact mounting positions every time, even Lighthouse-based solutions could greatly benefit from such an update.
TL;DR of this wall of text, frickin do it we'd like probably go legitimately nutter for this kind of an update! :)
fenku
this would save so much time how is this not getting more attention oml
FriendlyShep
great googly moogly why has this not been a thing since the beginning
Eno VR
Please for the love of all that is holy, make it so
blackoes
This world be very useful and save an extra step so I can just do it once and do it right!
猫にゃん~
finally slowly getting on par with cvr in therm of certain basic fbt feature (if the vrc devs ever listen to it), I mean, just that has been a dealbreaker for every times the game crash, especially when am already laying down, being forced to get up to recalibrate, I often sleep in other games after a crash just due to that
Honzackcz
This feature should be available even for SteamVR tracked devices (Tundra/Vive).
In case of a crash you usually don't change position of the trackers at all, and yes it's annoying standing up for recalibration.
Also I personally wear all trackers on almost the same position every time and I believe it could works without recalibration too. Just adjusting the real position of trackers a bit should be enough usually.
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Pixel_Lily
Honzackcz i guess thats a fair point, this will benefit all fbt users then :D
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Pixel_Lily
Giving users this ability means that we will never need to calibrate fbt in vrchat again! only once~