Separate "indoor" and "outdoor" presets for Voice in worlds
Fionna
The new voice settings work well for indoor spaces. However, this setting seems very odd in "outdoor" environments, where voices feel like they should carry better. I suggest having an easy toggle for basic preset curves that better approximate indoor and outdoor settings.
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Fionna
I am trying to figure out a nice override setting for outdoor, and it is very difficult to experiment without a group of people, what Gain/Far should be used.
We also cannot adjust the frequency graph, which is the main thing that would be nice to have a separate "outdoor" setting for, since just Gain/Far will not fix the "talking into a pillow" sound you get when outside.
Hagbard Celine
Fionna: If you have another computer and be it the cheapest crap potato that rus VRC you can use that to test it. New presets or more prefabs in the sdk are unlikely imo.
Fionna
Hagbard Celine: It's rather hard to hear how voice falloff in crowded conversations at different distances works without other people...
Hagbard Celine
Fionna: Ok all you can do is test the falloff in general with a second computer at hand. Once thats done you are back to the old gather some folks for testing game. I guess if you just playback a group talking on the other pc it is not the same since there is only one audio source instead of many overlapping sounds at various distances.