Steam Workshop Addition
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Hueyz
Due to the recent announcement of anti-cheat; there is a very LOUD group of people angry.
Maybe a way to combat this is adding a Steam Workshop implementation; just like how Garry's Mod workshop is. Every addon can be manually reviewed and accepted. Instead of making things straight-up illegal, make it allowed through Steam Workshop and regulate it.
You should also be able to add a moderation system in Steam Workshop, so you can add users as moderators as you would as adding a Discord moderator.
This should ONLY add client-side features. For now, this feature should only be implemented through Desktop/Windows. You should also allow instance creators to allow certain addons while in-game.
Let's get a reference from U.S. history. For this example, I am treating mods as alcohol and VRChat as the U.S.. The U.S. banned it in the 18th amendment, yet that never stopped alcholol problems, it only made it more unsafe and unregulated. People started creating ways to avoid this law, like disguising their alcohol through water bottles or other ways. Many people were affected by trying to use medical alcholol as drinking alcohol. The 21st amendment allowed drinking, since the U.S. literally couldn't do anything to stop it, so instead they made it legal and regulated it.
In summary: Add Steam Workshop implementation for addons that affects the client. Add a system which Map creators can select addons to allow, meaning that if you load into a map where an addon is not allowed, the addon will be turned off until they go to another map that allows the addon.
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Scout - VRChat Head of Quality Assurance
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Frenetic Furryǃ
VRC having steam workshop would just make things like using Cheats way more easy and that would just make EAC entirely useless in the first place.
DarkSwordsman
Frenetic Furryǃ: That is why you can have instances that do not allow workshop content, or only allow certain types of workshop content.
There is more than one solution to a complex problem.
Frenetic Furryǃ
DarkSwordsman: so basically just Gmod? like if you could explain alittle bit on that to help me understand what you're fully getting at would be nice. (world creators could also just create any addon into the world like "Player Pickup" & so on)
DarkSwordsman
Frenetic Furryǃ: I mean, yes, to some degree. Workshop would allow VRChat to filter and moderate content that is in its own game. It could allow the possibility of more complex mods to exist for the client, while disallowing malicious ones.
Frenetic Furryǃ
DarkSwordsman: but the issue is that there is alot of users who'll be constantly trying to bypass that filter to do malicious things (its just how people are on vrc & other games) so vrchat would constantly need to make patches to fix one bypass while another would still exist allowing the usage of malicious mods
ArcaneBlackwood
Unsure of how Udon works internally, but now that we have it, it should be possible to use it for workshop mods. Making a differant set of whitelisted methods for client side only functions such as the GUI and per user safty settings.
ni1chigo2115
Since SteamWorkshop is a system that only works well when there is a defined standard, it seems to work better with scripted mods, worlds, avatars, etc., rather than add-ons that involve major changes.
Frankly, it seems to me that there are other swell uses for the system besides additional mods. (Like adding a camera filter!)
ArcaneBlackwood
Problem with this, is Im guessing they would need to impliment a whole custom client API. Seperate from all the UDON stuff, and the users system, which on VRC's timescales, is a lot of work. Since they are clearly going for security, it wouldnt be as simple as a hook, or loading some user provided DLL, instead Im guessing it would be some interpreter like LUA given strict access to all external methods.
It will never have the same functionallity as say melon mods. Knowing the VRC team, it will be missing many features, and will more simply include a small list of external method references to the base game.
I really hope if they do this, they put MAJOR effort into the exposed methods, and try make it very generic, instead of being more specialized with specific user made features in mind. For example, instead of JUST exposing a method for adding a menu icon, instead ALSO adding the ability to instanciate custom UI elements anywhere on screen. Or instead of just being able to display or hide users, to be able to go into their gameobject, and explicitly disable or modify specific objects, say shaders or lights.
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Admiral Pheonix
maybe instead of steam workshop they make there own in game mod platform so people can use the mod over all platforms not just PC only head sets as they require GPUs that many cannot afford.
DarkSwordsman
The steam workshop is an incredible feature that a lot of games use, and frankly, the only reason that many games are alive today is due to the modding community.
VRChat literally had tons of users that went out of their way to develop mods for their game for years because they loved the platform that much. And instead of changing their stance and allowing for a better system that banned malicious mods and clients, while allowing good mods, they just squashed it.
Adding the steam workshop would be the ultimate change that would do a 180 for their team and community. But I highly, highly doubt that they would do that.
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Himi~Chan≺3
Tbh I think we should keep mods as it helps out in more way and just make sure people know about the bad stuff and learn how to stop It
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OrangeSlime5039
Yes
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DSA_Insanity
In my opinion i think we should continue having mods on vrchat cause i find alot are very helpful for those in need of them like tts, deaf people, vr content creators, skin finders, etc.
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