I joke about wishing dynamic bones were removed from the whitelist, but given how performance-intensive the script actually is, it would be nice to have a method of disabling or limiting them that's clean and simple to use for the end user. I, personally, don't care to see someone's lazy 50-bone-chain dynamic bone hair, 30-bone-chain dynamic bone skirt, and 500-bone-chain dynamic bone breasts(for the most realistic jiggling action, of course) if it means killing my performance.

It'd be great to have a system menu option if possible, but even just something like the particle limiter introduced back in June would be nice to have. I have no idea if anything like this is in the works or how doable it would be without messing with any other systems currently in place.