Tracking API so people/companies could provide more point tracking/hand tracking without direct vrchat support
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GotoFinal
There is a lot of suggested features like https://vrchat.canny.io/feature-requests/p/more-trackers-for-fullbody-tracking or to support various not too popular devices like leap motion and other ones.
I can fully understand that supporting all of that in vrchat would be hard to maintain, so I want to propose different solution.
Instead vrchat could provide a special API on PC, that could be used to provide tracking data from other sources for any selected humanoid bones (and maybe extra stuff in future)
Community could then provide such api modules themself, without any additional work needed from vrchat.
(implementation example would be to just load .dll file from some directory and it should then implement some standard method returning a simple data structure with all tracking data)
Vrchat already uses networked IK, so data about skeleton is already sent over the network, so it should be possible to just allow people to send more points instead of calculating them, without adding any additional load on other people.
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At the beginning of 2022, we released OSC for avatars!
Read our blog post: https://hello.vrchat.com/blog/vrchat-osc-for-avatars
Documentation: https://docs.vrchat.com/docs/osc-overview
Happy new year!🎇
Laser
yes please.. it would also be great to support some third party/open source input solutions like the steamvr skeletal input.. I've been asking this since 2018 and nothing ever happened.. I was told to ride on the "knuckles drivers".. it defeats the purpose to emulate a controller because it means you won't add anything that the existing controller already could do.. which defeats the purpose of new solutions. (Which drives the industry forward).. it's a shame because VRchat is such a large title that their moves would make a big impact on VR solutions.
Here is a sort of request I did back in 2018: https://vrchat.canny.io/feature-requests/p/knucklesindex-controller-support-compressed-skeletal-hand-input
Blubbll
Nono, don't track me there. Ads are my nono square
GotoFinal
Blubbll: what? how is that related to any ads
Blubbll
GotoFinal: oop, i a was bamboozled by "tracking" and "companies"