vehicle improvments to chairs and ownership triggers
complete
Mimi
I hope this makes sense but ill type it in the best way I understand it. these were the big hurdles with getting the standard asset vehicles to work.
first: we have a chair that allows "disable exit from station" but there is no easy way to get out of this chair, you cant even respawn out of it. Im not sure how to fix this, maybe just a simple trigger action to allow you to exit or let us change that setting properly with an animation. currently this takes some hackery that results in people seeing others still stuck in the chair and also it does not always properly return you to normal animation (my karts have a custom sitting animation that people get stuck in on the hackery exit of the disable exit chair)
also, the "immobilize for vehicle" works very well as it is now for the karts but the only issues is this disable exit problem)
second issue: we need a trigger to give ownership (what happens when you pickup an object) of an object to someone who activates it. example,
trigger: on interact > give ownership? (maybe with options of who to give ownership to such as (master, self and any other current options but for the karts a self options is whats needed)
oh and I was told to say hi to Dan. Hi Dan! :D
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gg67
complete
g
gg67
We've added these features and they're currently available in the beta client and beta sdk.
Ron Millar (CCO and Design)
in progress
danly
Hi!
Mimi
danly: hello! :D
danly
Ah, you're looking for a way to exit a station that you can't exit by normal means; perhaps by a trigger? Shouldn't be a problem; just a new trigger event on stations. "Evict Player" or somesuch.
For the other half, how about a new trigger action "Make Target Game Object Owned by Instigator"? Again, shouldn't be a problem.
Mimi
danly: yes, and the ownership thing might work as an rpc i imagine? Vrc_ownership. Place it on something you want to give ownership of, then you can trigger they from any trigger
danly
Mimi: I was thinking it would be a Trigger Action, it fits in with the rest of that concept.
danly
Like SetLayer, SetMaterial and such. SetOwner just fits.
Mimi
danly: some more triggers that would be useful.
first: reset pickups. a way to reset the positions of picksups without needing to throw them off the world
second: a random trigger. a trigger that lets your pick a number, say 5, then you get 5 slots and it lets you place 5 triggers in each of those slots in some way. Maybe a field next to reach slot that lets you type in the probability that trigger will happen, so your can set one as 90% and another as 10%