VRChat menu should populate at eye level.
kgpaints
For the sake of comfort and fitting smaller avatars, populating the VRChat menu should result in it doing so straight and at the user's eye level.
Looking down at the existing menu's angle isn't always a solution in certain situations. For some, that can also come at the cost of additional neck pain (ex: disabled users, those with injuries, etc).
Thank you for considering this request.
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xxx_red_xxx
In VR you can just raise your arm up. In desktop I'd like this feature, but medical reasons are irrelevant because you don't actually need to move your head to look around ingame.
Pumkin
xxx_red_xxx: They're not talking about the quick menu, that's on your hand, they're talking about the big menu that has your avatars, worlds etc.
xxx_red_xxx
Pumkin: oh, makes sense then. Didn't really think of that at first.
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EverythingMan
This may help few people but a lot of people will not like it so I think making it optional will be better
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femboyvxbes
The menu should also stick to your avatar. Im tired of falling and trying to click something on the menu, only to fail and go through a painfuk wait to land or respawn.
Towneh
Have always thought that especially when using FBT the menu should have an option to pop in relative to the angle and position of your avatar descriptor. Such as laying down or on your side, it's completely usuable unless you're in an upright position.
Pumkin
Yeah, it hurts my neck all the time to look down when i'm sitting.
At some point during the beta the menu appeared in front of you and I thought was much better, but I guess it was a bug and they "fixed" it.
Would be nice to have an option for this, but I wouldn't expect it anytime soon.