When uploading an avatar place the VRCCam infront of the model.
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Pea
Right now by default it places it at -0.97 Z looking at the back of the avatar so you have to move it to ~1 Z and turn the camera 180 degrees every time.
If it spawned at 1 Z and turned 180 on Y it'll often not even need any tweaking..
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Ron Millar (CCO and Design)
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Ron Millar (CCO and Design)
I believe Mr Q just fixed this and it should be in the recent BETA of 5.6?
Hagbard Celine
The cam is pointing in the correct position if you create worlds. It looks into the scene. For Avatars it has to look at "you". So I guess its the best to create a new (default avatar)project and change the cam prefab to your preferred position.
EDIT: Maybe the Avatar Descriptor component can move and rotate it once we click upload in the next version of the sdk....
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MaVe64
You can change the default VRCCam coördinaties on the prefab to your preferred values.
Sean
I'm lazy and didn't want to keep moving the camera, so I made a menu button for it: http://minge.party/vrc/AvatarCameraFix.cs
vrpill
Would love to see this in a future SDK as well. The amount of times I've had to put that camera in front of the avatar... :(
Mimi
vrpill: don't forget also needing to rotate it! ;-;
vrpill
Mimi: ahh yes good point!
poplopo
In the meantime, there is a slightly faster way of changing the camera: if you navigate your view to the angle you want the camera have, select the camera, and select "Align With View" under the Game Object menu.
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Pea
poplopo: ooo I didn't know that, thanks!