Apple Silicon Mac Support
MisutaaAsriel
Directions
- Open App Store Connect
- Select VRChat for iOS
- Navigate to the TestFlight tab
- For each group selected in the sidebar, under Test iPhone and iPad apps on Macs with Apple siliconclickEnable
Per instructions here: https://developer.apple.com/help/app-store-connect/test-a-beta-version/test-iphone-and-ipad-apps-on-macs-with-apple-silicon
Motivation
Apple Silicon Macs can
run unmodified iOS and iPadOS software
without needing build support, Catalyst, or a separate Mac build. By allowing Apple Silicon Macs to test VRChat for iOS, this would allow a Desktop Mode experience for Mac users in which they can provide valuable feedback in regards to core features and stability, whilst having additional RAM at their disposal which will negate resource issues.Additionally, iOS world and avatar creators who also develop on Mac within this beta would have the ability to near-instantly test their content, without having to switch devices, giving creators a better testing environment, and improving the pace of iteration. This would be a net-positive for creators on Mac.
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空空空zzZ
I sincerely hope I can use my MacBook to play VRChat and see my friends in VRChat one day.
ひやかけ
私もmacOSでiOS版のVRCが動作することを強く望んでいます。
デスクトップ版と同じユーザー体験ができるべきだと思います。
それはmacOSのためでなく、iPadにキーボード付きケースを接続して利用したいユーザーにとっても意味があるでしょう。
M1以降のチップであればQuest対応ワールドをプレイするには十分すぎる性能です。
I also strongly hope that the iOS version of VRC will work on macOS.
I think you should have the same user experience as the desktop version.
It is not for macOS, but also for users who want to connect a keyboard case to the iPad and use it.
If it is an M1 or later chip, the performance is more than enough to play Quest-compatible worlds.
CharmanDrigo
In theory this would be the first step to have a build of VRchat for apple vision pro, since the AVP has a M2 processor, question is if a Mac version that happens to be native handles well the pc limits
owlboy
This Canny makes assumptions about Building and Testing VRChat content with the VRCSDK with an iOS build running on macOS.
The way this Canny describes things acts like the iOS-on-macOS build would be a full fledged macOS build with all of the build and test features of the Windows build.
This is misleading, and not possible. Conflating a native macOS build with an iOS build that is running in a compatibility mode won't help sell them on flipping the switch.
> this would allow a Desktop Mode experience for Mac users
This is false. The controls and UI would still be a _mobile_ experience. A Mobile Mode.
> iOS world and avatar creators who also develop on Mac within this beta would have the ability to near-instantly test their content
This is false, it would not have Build and Test features like Windows does. The iteration time would be just as long as it would be for uploading an iOS build and viewing it on an iOS device.
I too want a native macOS build. And I think allowing the iOS build to run on macOS would be good. But this Canny is misleading and makes assumptions about how iOS apps running on macOS work.
kurokomario
With iPhone and iPad, battery and heat issues occur, making it difficult to play for long periods of time...
I'd like the PC version to work if possible.
Addendum:
Even if you run the iOS version as is, it is currently optimized for touch screens, so you won't be able to play it the same way as you would in desktop mode on the PC version...
Breadd~
Agreed. Would be a great way to test iOS content on much more capable hardware.