[Request] Convert avatars for iOS from Android build at runtime as well as worlds
kurotu
Avatars have same limitation between iOS and Android, so they would have same data in most cases. But currently we need to upload twice.
Avatars have hard limitation unlike worlds (especially, shaders are very limited), so it would be easier and more accurate than world conversion.
Cases:
- The avatar has iOS build -> Use it.
- The avatar has Android build, but no iOS build -> Convert it at runtime.
- The avatar has no mobile builds -> Use imposter or fallback.
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JantsoP
This... like its already hard to do compression etc. for android... and then same thing to iOS as well.
Better yet, merge the two as Mobile in the SDK. So it does not ask Windows/Android/iOS. Just Windows/Mobile where mobile covers both iOS and Android.
Then again if the plan is to let iOS users to have more power (since hardware specs are literally the same on every device) this might be an issue then.