The version for iOS should dynamically choose different limits for devices that have actually powerful internal hardware, specifically talking about the M series iPads.
The bare minimum I would just like is that a version for M series ipads or Macs (related https://feedback.vrchat.com/ios-mobile-beta/p/apple-silicon-mac-support ) running through the iOS layer would allow just custom avatar shaders.
We already have desktop class games for the iPhone 15 pro max and later phones, let this platform shine the same way on this hardware