The VRC Spacial Audio Source script seems to not work at all.
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_spidget
My world has a lot of VRC Spatial Audio Source scripts, but during my testing, I noticed that the falloff for audio isn't the same as it would be in live. I also noticed that player's voices aren't properly spatialized.
Tested on iPhone 15 Pro.
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StormRel
tracked
Olli42
StormRel, yes, the problem is still there.
- open the UI panel in the center of the platform
- activate the popcorn stand with the “Popcorn” button (in the second row of buttons)
When the teleportation of the popcorn stand is complete, you will hear noises from the popcorn.
These are normally only audible in an area of approx. 2 to 4 meters around the popcorn stand.
On iOS, the popcorn sounds can be heard everywhere at full volume.
_spidget
I can also confirm that this issue still exists by following these steps. While testing on Android, I didn't have this behavior.
StormRel
needs more information
StormRel
Is this issue still occurring?
_spidget
StormRel Yes, the issue is still occuring.
~
~mayushii
Device: iPad Pro 12.9” 2nd Gen and iPhone 13 Pro Max.
iOS version: iPadOS 17.6.1
VRChat Build Number: 2024.2.3 (333)
Expect to happen?
Expecting to not hear sounds such as the radio near media player and server rack in next room to be audible no matter of proximity to these audio sources or if I’m in an entirely different section of the map.
What happens instead?
All sources of audio are actively at full volume, all the time and everywhere.
Example world ID is wrld_a63968c7-3509-4c0c-b3d9-edc762585ebd.
I included a video of the sound to compare against what you may hear on any other platform.
antennafi
The default home world also appears to be affected by this issue.
The sound of campfires set up on rooftops is always loud no matter where i am.
What device are you using?
IPhone 15 pro 256GB
What iOS version is installed?
17.5.1
What VRChat Build Number is installed? (You can find this in Testflight)
2024.2.3 (333)
What do you expected to happen?
Default Home world camp fire sound is too loud without distance fade out.
What happens instead?
Sound fadeout or distance fade is working juke like a pc platform.
Do you have screenshots or other helpful media?
Yes
StormRel
tracked
StormRel
needs more information
Can you provide an example world ID for the spatial audio scripts?
_spidget
StormRel Here’s the world that I noticed it in: https://vrchat.com/home/world/wrld_991916a7-6c03-422f-9fe5-cd74f7d796b8
It should have the spatial audio source script on nearly every audio source.