Desperately need a very poor allowance on mobile
Happyrobot33
Even if it is default off, 90% of the reason most people that already play on PC like myself will likely end up using the mobile version is to test quest content. some setups are literally impossible to do without being pushed into the very poor bracket on quest even if they functionally dont have a big real-world performance impact. I understand why this would be disabled, but can we atleast get some way to turn this back on so it matches feature parity when it comes to rendering on quest?
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DragonTamerWes
I got an answer my question about us as a user being able to use a very poor avatar on vrc mobile during the VRChat stream on Friday. Tupper did say due to performance, they aren't allowing it. But they did receive poor feedback about the app, and will re-evaulate the platform. It was on Twitch. Sadge.
DragonTamerWes
Been seeing a few more people in the Discord wondering why they can't see their very poor avatars on mobile, and giving their opinion on how to accomplish it.
kyiscray
I literally got a new phone for playing vrchat and i cant even load the avatars i always use...
DragonTamerWes
kyiscray I did see mention of 25 mb uncompressed limit for mobile on the August 14th announcemenet on the vrchat discord. But every update, only fallbacks for very poor.
DragonTamerWes
About one year later, we are still asking for Android mobile users to see, user, and wear their own very poor avatars. Everyone else in fallback is ok. The system has become more stable, and the re-introduction of very poor avatars for the user only. Set up a prompt with a warning, and Ok or Understood, and have the avatar displayed. Add to your Terms of Service, that VRChat is not responsible for damage to the users' device(s). This will help develop for the Quest standalone for those who do not have Android headset.
RF_GAMER
DragonTamerWes YES, if a quest 2 with 2020 hardware can run very poor avatars, 2024 200$ phones have much more graphic power and vrc mobile is much more easy to run than in a quest 2 standalone
RF_GAMER
DragonTamerWes https://youtu.be/dqSukqtNWZ0?si=C5I3KpIEVrlFErtC
RF_GAMER
DragonTamerWes VRCHAT mobile running with very poor avatars on my GALAXY M53
DragonTamerWes
RF_GAMER I was using an Samsung Galaxy A52 at the time when very poor avatar was being used for only the user. I have upgraded to an S23 FE model, and runs just as smooth. People who never play it say the phones will blow up, but the early Alpha testers know it can work.
RF_GAMER
DragonTamerWes Yes
Zykoth
DragonTamerWes I wasnt an alpha tester but ik it would even work on an 2018 galaxy s9 with its adreno in it. About 6th months later since the beta and the devs dont listen to the community with this forum post getting 200 upvotes and the devs neglect it. as even furality was the worst experience on mobile as I got alot of pity and I saw why that pity was given. the devs need to listen to the mobile community as they know how mobile android works than most
Zykoth
I have been working my but off on smali files for an android app I love aswell
DragonTamerWes
Zykoth Been on ChillOutVR fairly recently. Even they have more freedom to create while weeding out crashers. Though it's PC only. I'm disliking some of the Discord chat calling others too lazy to optimize. ChillOut doesn't have the ranking system though.
Zykoth
DragonTamerWes I can play ace cobat 7 on my phone alone btw
Fax
Merged in a post:
very poor skins
j
jackoline95
Hello my dears, I would like to say that you should make some big changes in this mobile version. To begin with, the game could have a function to move your hands like in the quest, for example in Recroom Mobile you can make movements with your hands, wave, etc. Another important thing is to allow the use of very poor avatars. That's it goodbye.
Zykoth
Theres been no word on this and its highly requested to return in the beta lime it was in the alpha. I wonder why the devs ignore this thread?
DragonTamerWes
Zykoth I posted in Reddit as well, and one person or search bot, idk which, mentioned this thread.
Zykoth
DragonTamerWes its sad because I had the option to upgrade my snapdragon to a 5th gen when I was ordering my s20+ and the option to have 8 more gigs of ram in a secondary ram storage and I cant see or select a very poor avi.
Zykoth
As I have a total of 20 gigs with that secondary 8gigs
DragonTamerWes
Zykoth Hopefully they will reconsider.
DragonTamerWes
I would like to see a prompt with a warning that very poor is about to be use. Or an optimization slider to get the avatar to poor (least preferred), or sign a waiver that vrchat isn't responsible for damage to your phone.
l
leandrofofo
Significa que todos os avatares que não funcionam no VR chat mobile não ou mais existir não entendi
RF_GAMER
leandrofofo É um post pedindo pra vrchat team liberar os avatares very poor no vrchat mobile
Jordan11
We need the option to be able to allow very poor avatars, when the standards are set so high for mobile it makes it very hard to find an avatar that you can actually see. Higher end phones are able to handle these avatars just fine in smaller worlds and it's extremely hard to find/create avatars that fit above the very poor requirements for android.
ᴋᴀᴡᴀ
please, don't
remove very poors
RF_GAMER
ᴋᴀᴡᴀ If you don't like very poor avatars, JUST TURN ON performance rank in vrchat and block very poor avatars for your self*
ᴋᴀᴡᴀ
RF_GAMER Yes and look at mushroom fallback 🙈
For some reason creators of verypoors mostly don't even bother generating impostors. That ppl genuinely believe they might throw any piece of unoptimized content on platform and it's our responsibility to see it 🤷♂️ 90%+ of very poor avatars I ever seen on both PC and Mobile might been optimized easily with little effort up to just poors.
And verypoors wearers don't bother selecting proper fallback. Most newbies I meet simply don't understand concept of avatar ranking and why fallbacks important, they assume "if content is available, it's widely acceptable" (and it's not their fault, most of the things nowadays are consumer-ready), then getting confused why some ppl can't see them.
Very poors as whole thing simply polluting platform with unusable and unplayable content, forcing everyone to manage & figuring out things manually on theirs's end. Every large public instance becomes your system's resource manager simulator, not social game.
remove very poors 🔪❗
RF_GAMER
ᴋᴀᴡᴀ vrchat is a community game and the content that is made for it is content from the vrchat community and this is the main difference of vrchat, very poor avatars in the vast majority of cases are not poorly optimized avatars, but rather avatars with a lot of content for example: various clothes, various types of hair, various customizations and among other things, it's not a problem for vrchat or the community if you enter a game that has content created by the community itself and expect to run everything using a PC from the 2000s with integrated graphics and things like that, optimization is about using resources consciously and not doing half work or limited work to make it run on anything that people call a "PC", besides the day vrchat removes avatars very poor for the PC version, I'm the first person to stop paying for vrchat+ and go to one of the game's competitors, which already has several, this idea that people have to use "poor" or super light avatars just so you can see them is pure egocentrism, each person chooses something based on the characteristics that represent them and if these individual characteristics of each avatar bother you, you should simply click on the "hide avatar" button and stop seeing them, I will not remove several resources of my avatar just to leave it "poor" for other people to see, if I can't send it here to VRChat I will send it and use it in another game of the same style, removing very poor avatars means imposing a barrier the creativity of the content creator and I'll say more, not even the cell phone version was supposed to have a limit on visible avatars, the game is based purely on community content and if I want to play a game like this with my cell phone, quest, or computer, The only one who has to decide what I can see or not is MYSELF, all VRCHAT needs to do is what it already does, which is define filters that serve to improve performance, leaving the user in charge of the number of avatars that can be seen and the range at which avatars are rendered, and these filters are: SAFETY, PERFORMANCE RANKS, CONTENT GATING and AVATAR CULLING!!!!
DragonTamerWes
ᴋᴀᴡᴀ The only very poor avatar that could be seen week 1 was the one you used. Everyone else using very poor was in fallback. This was acceptable. So if you show a very poor avatar for someone else, you get their fallback. Some people want to see the avatar they are using and the expressions.
ᴋᴀᴡᴀ
RF_GAMER
>very poor avatars in the vast majority of cases are not poorly optimized avatars
Can't say it's true by my experience
>not poorly optimized avatars, but rather avatars with a lot of content for example: various clothes, various types of hair, various customizations and among other things
that's
literally poorly optimized avatars
. All those variants uploaded to VRAM, because Unity expect this might me shown right next frame and it believes it must be ready to render it immediately. And thanks god if those meshes use shared material, otherwise it also uploads those unused textures to VRAM too. Good practice is to upload every set of clothes and styles on separate avatr_id, which, as I remember, even official guides says, and good creators do.>it's not a problem for vrchat or the community
It is
>blah blah about PC from the 2000s
Dude please. It's not about potato PCs and we know it. Most of the modern games can run normally on GPUs with 8GB vram, but it's not enough for VRC, because at least 2GB got eaten by VRC and VR software by itself, and then you joining the instance with about 50 players, and have roughly 120MB per person, which is fine, but lots of the very poors have use much more VRAM. And we don't count the world assets, and we must have some free space as buffer to prevent shutters. Even if you take some 16GB GPU as reference point, notable amount of verypoors still have >250MB vram usage.
I am talking about PC limits here, but things on mobile even much worse in all aspects.
>optimization is about using resources consciously
EXACTLY. Uploading resource into memory without intent to use that resource is a
crime against optimisations
.>you should simply click on the "hide avatar" button and stop seeing them
That's what I told before. When you joining an instance full of very poor's,
you start playing your system resources management simulator
, not a social game
.>I will not remove ... for other people to see
So... you simply don't care about accessibility of content for other ppl? You saying that at the same time talking about "pure egocentrism" whaaa 🙈
>imposing a barrier the creativity of the content creator
Didn't you justified hardware barrier few sentences ago? 🙈 Didn't you just said ppl should not have expectations, when have weak PC? 🙈
>the number of avatars that can be seen and the range at which avatars are rendered
You see, this is not panacea, as VRC have to load and unload assets constantly which means shutters and freezes. This kinda works in large worlds with groups of separated ppl, but not universal at all.
Anyways, I can't say you fully wrong tho.
You focused on one aspect but miss others I pointed out before.
I am not against "creative" avatars, those might be used for some performances or for VTubing, that's great.
The problem there, they are not for daily use in populated areas, plus as I said before, lots of "creators" treat ability to ignore sane performance limits as something acceptable and their "right", leaving management of resources to the end users, which is not ok.
My point, once again,
it's not OK to drag and drop whatever content into SDK without even looking into it
. Avatars that use 400MB+ VRAM have 300 materials, 1M polys, 600 bones, 100 constraints, etc is crazy and have no excuse
. But this will continue to happen
, until somewhat punishment/tradeoffs/fees/requirements will be established by VRChat Team. There might be a compromise solution, like requiring very poors to have proper fallback or at least impostors. But very poors for sure
should not be dropped on end user heads out of control
.Sooo... yeaa... remove very poors 🔪❗
ᴋᴀᴡᴀ
DragonTamerWes As I said before, local very poors are OK. The problem is when end user have most of avatars around being fallback and have to manage resources constantly. Once again, very poors for should not be dropped on end user heads out of control.
RF_GAMER
ᴋᴀᴡᴀ As I said before, if you don't want to see very poor avatars simply deactivate them, and besides, I do use all the resources that my "very poor" avatar has, unlike you who must be used to using avatars from like they had on VRChat in 2017
super limited, practically any texture on a polygonal skeleton, I want to continue with the right to put whatever I want on my avatar and I also want to have the guarantee that you have the right not to see it. it and not have your performance impacted by it
, I believe that pressure is essential for very poor avatars to continue in the game, this is the desire of the vrchat community, it is the desire of content creators, to limit avatars to performance rank "poor" is ridiculous, this means that the avatars have almost nothing, and this downgrade is one of the decisive steps to kill vrc once and for all, handing over the current content creation audience to competitors who, as a result of this attitude, will start to deliver a more complete and more appropriate experience for what vrchat "set out" to be, a game focused on content from the community itself
ᴋᴀᴡᴀ
RF_GAMER
> if you don't want
didn't read after that. It's not about me. It's about UX and I explained above already. you just fighting a strawman at this point.
DragonTamerWes
RF_GAMER I will not be buying any vrc bucks until very poor avatar for only the user is back on mobile. We can vote with our wallets.
RF_GAMER
DragonTamerWes Yes !!!
RF_GAMER
ᴋᴀᴡᴀ VRCHAT only exist because of user content, without user content vrchat die, vrchat is not a competitive game or a game that you need a lot of frames to play, vrchat is just VR, only interaction with other users and the content of community, less or more limited community content = less interesting things to do in vrchat and less people playing and buying vrchat plus*.
RF_GAMER
ᴋᴀᴡᴀ Among US, aircraft maps, a lot of worlds with a lot of interesting things to do, rexonium, Hiyenid, nice and cute furryavatars, i am here just because of the community content, if vrchat team want to remove very poor avatars or limit world creation i will just stop buying VRCHAT+ and will play others games
DragonTamerWes
RF_GAMER There is ChillOutVR which is 18+, and Resonant
DragonTamerWes
RF_GAMER Plus we'll have those on the PC losing their 500+ mb avatars come next month.
ᴋᴀᴡᴀ
>vrchat is not a ... game that you need a lot of frames to play
How we end up with delusional takes like this? 🙈🙈🙈
RF_GAMER
DragonTamerWes A ridiculous update, in PC we have a lot of avatars filters like Safety options, maximum dowload size option, maximum uncompressed size option, avatar culling, avatar dowload priorization
RF_GAMER
ᴋᴀᴡᴀ VRCHAT is not a competitive game, you just select an avatar and go to a mirror talk with peoples VRC is much more like a 3D version of discord
DragonTamerWes
RF_GAMER I was enjoying some games over the weekend when not at home. I'm fine with everyone else in fallback. Just want to see my very poor avatar.
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