[1181] SDK Dynamic Bone conversion should be its own tool.
complete
NotAKidoS
Please make the process of converting Dynamic Bones to Physic Bones appear in VRChat/Utilities menu in the SDK. Having it as an Auto Fix option is great, but a tool that properly supports Unity's undo system would be nice for those who might click Auto Fix just because it says fix.
This wording from the docs also made me miss the Auto Fix button after making me think it happened automatically during the Build stage, which is what made me look to VRChat/Utilities:
"This process happens before uploading your avatar. This process deletes the previous Dynamic Bone components from your avatar and can not be easily reversed."
Log In
Ruuubick - Designer
marked this post as
complete
Ruuubick - Designer
marked this post as
tracked
NotAKidoS
Ruuubick - Designer: This could probably be marked as completed with Build 1183. Still would be nice for Unity undo support, but the tool being added to the VRChat SDK/Utilities menu was the main thing.
_spidget
You can turn off automatic conversion in Safety > Performance Options > Dynamic Bone. Uncheck "Convert All Dynamic Bones To Phys Bones."
NotAKidoS
_spidget: this is about the SDK and the physics bone conversion
_spidget
NotAKidoS: Oops, didn't read all the way.
ZenithVal
Duplicate the scene as a backup for all your dynamic bones before converting.