[2018.2.3] [BUG] ObjectSync Quality Degradation
complete
owlboy
ObjectSync is having issues with transmitting smooth data to objects with things attached to them. This is new in 2018.2.3 Open Beta.
Video:
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owlboy
Still happening in The Vantage
owlboy
Update: The door now has to be removed because it disappeared during a movie last night and was in some sort of super-position causing most people to constantly be prompted to grab something with their controllers world-wide.
Tupper - VRChat Head of Community
complete
This has been patched as of Build 610.
danly
There's definitely a general position sync bug; I'm working on it.
HardLight670
Seconded. The sync state of objects isn't being triggered when they are moved via joint, script, physics, or anything that doesn't involve direct contact by the player.
This can be tested in my public Game of Kings world. The chess pieces sync up properly when picked up by the player, but when moved using the remote control staves, they do not sync. This also happens with the pullup benches which have the handle connected to the bench via a physics joint.
HardLight670
After some followup testing, it seems like this bug also affects some of the vehicles constructs. Specifically the gokarts from Toad Harbour, the jetpacks from Twindrive Testrun, and any other vehicles based off of those two such as the Oban Star Racers and the Starfox Arwings. Movements appear very erratic to outside observers and often don't sync at all.
danly
HardLight670: Ah, interesting; they weren't/aren't "resting" in the current build when they should be, and so it seems now they're _too_ at rest. ;)
Tupper - VRChat Head of Community
tracked
Thanks for the video! Exceedingly useful. I've posted this internally.