[2019.2.5] play on awake on load breaks with numerous total audio sources
complete
akalink
It doesn't matter is audio sources are play on awake or not. It doesn't matter is the game object is active or disabled. Having too numerous audio sources in a world will cause sounds that are play on awake on loading into a world to fail, the sound will play for about half a second, then stop.
I deleted a working piano from my world and everything began working again.
Before and after logs
Log In
g
gg67
complete
Fixed in 804
g
gg67
in progress
Fionna
Test world: Climbing Trials — Rapunzel. The cube fruits are a prefab with disabled audio sources, and there are 50, plus a handful of other disabled sources. Background music is Play on Awake. It plays for a brief moment and then cuts out completely on load on open beta.
Tupper - VRChat Head of Community
tracked