[820] Avatar audio sources with no ONSPAudioSource become louder in a player audio override region with far limit set to 0
complete
bd_
When an avatar with an audio source that does not have an associated ONSPAudioSource enters a VRC_Player Audio Override region with Far Limit set to 0 (and Gain limit left at 10), the sound becomes slightly louder. Avatars with an ONSPAudioSource become silent as expected. Additionally, note that if Far is left at the default of 40, entering a player override region does not increase the volume as observed here.
ONSPAudioSourceが入ってないアバター音源がFar制限がゼロなVRC_Player Audio Override範囲に入ると、音量が逆に若干上がります。ONSPAudioSourceがある場合は無音になります。また、Far値がデフォルトの40だと、この音が大きくなる現象が起こりません。
Audio configuration: https://twitter.com/Aetoriz_in_VR/status/1154976117389848576 has the configurations for both avatars (one with, one without ONSP)
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Tupper - VRChat Head of Community
complete
See additional note below. Fixed in an upcoming build.
Going forward, if you set Far Limit to 0 (or less) you will mute all avatar sources within that VRC_PlayerAudioOverride.
A Far Limit with really small values will probably sound different with and without ONSP applied, this is normal and expected.
Setting the Gain to negative, as before, mutes avatar audio. This is true whether or not ONSP is applied, and this is probably what most users would use.
Regardless, we strongly recommend using a VRC_SpatialAudioSource with all audio sources on avatars.
Tupper - VRChat Head of Community
Changes are in progress.
Going forward, if you set Far Limit to 0 (or less) you will mute all avatar sources within that VRC_PlayerAudioOverride.
A Far Limit with really small values will probably sound different with and without ONSP applied, this is normal and expected.
Setting the Gain to negative, as before, mutes avatar audio. This is true whether or not ONSP is applied, and this is probably what most users would use.
Regardless, we strongly recommend using a VRC_SpatialAudioSource with all audio sources on avatars.
Tupper - VRChat Head of Community
in progress
bd_
As an aside, while the documentation states that sources without ONSP components may behave strangely, they should certainly not get _louder_ in response to a tightening of avatar sound limits
Tupper - VRChat Head of Community
tracked