[831][SDK] Thumbnails in Content Manager are darkened
complete
Rob Ouellette (KidKwazine)
Think it's an old bug in the SDK, but figured I'd post it because it persists with the redesign.
User thumbnails for worlds + avatars display differently in the SDK than everywhere else.
I could approximate the change by applying [Unity's] sRGB > Linear LUT to one of my thumbnails in external software - so I'm leaning toward it being an issue with color space! Unity could be taking the fetched sRGB texture/image + doing a transform to Linear (or is just treating it as Linear).
I'm not a programmer at all, but this seemed hyper-relevant.
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Tupper - VRChat Head of Community
complete
Fixed in latest Open Beta build, 835.
Miamikicchi
Yes, please fix.
Drawing an image on a legacy GUI component like GUILayout.Button always uses gamma color space and the editor's default since unity 2017 is the linear color space.
owlboy
This also occurs on macOS.
Aev
tracked