[860] Some shaders on non-2018 content do not appear correctly
complete
Luke Terpstra
Avatars with standard unity shaders uploaded from previous versions are now invisible. Avatars with poimoi and certain other custom shaders are now invisible as well. But certain other shaders such as a custom matcap shader I bought from the unity store still works. It might be the shaders themselves not being designed for this version of unity, but I am not sure.
Log In
Tupper - VRChat Head of Community
complete
It seems that Unity has fixed the 2017 content shader bugs in the Unity engine.
We're waiting on Unity to release a new 2018 LTS patch that includes the bugfix.
Tupper - VRChat Head of Community
in progress
This is actually due to a bug in Unity.
We've reported the bug, and they have fixed it. They're working on backporting the fix to the 2018 LTS.
Once they release a patch with this fix, we'll be swapping to that version.
wiggles
My models using latest arktoon and poiyomi shaders are invisible now. My world with standard shaders now looks like the cubed paradox trippy mess. Interestingly my older uploads with older versions of poiyomi shader, 2.6 I believe, still work fine. Uploaded everything from Unity 2017.
Lightning Test
wiggles: Can confirm, Cubed Paradox works fine when reuploaded on Unity 2018 now, as well as on all my avatars uploaded before we used Unity 2017. Only my avatars uploaded on Unity 2017 are having issues with 2018.
Legoman99573
can confirm as flat lit toon no longer shows up as well as water shader. One of my worlds shows as pink.
Aev
tracked
Aev
Edited title for clarity