[884] Game crashes when loading my own world
complete
Izuna
Hello folks,
I am currently redoing one of my 2017 worlds in Unity 2018.4.13f1 and when I load up my world, the game crashes right after "Initializing World" with only a window popping up which has a red ! on it. I am Using the newest VRCSDK which is available on the VRChat Discord. This happens when I upload it as a private world and when I test it local.
The World ID is: wrld_0c13be85-b803-4d4e-9295-523d995175d4
(If you are able to join, don't judge me, its in an early W.I.P state)
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Ruuubick - Designer
complete
Enverex
Same here, crashed when loading the old 2017 version in 2018 and after uploading a 2018 one specifically. ID wrld_702c00a8-b5a2-4833-affd-ae2613bd4b8f (cross posted from another bug as they appear to be the same?)
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gg67
in progress
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gg67
tracked
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gg67
Hi Izuna, I was able to repro - works in desktop crashes in VR. Will open an internal ticket to investigate.
My guess is you are using some asset or package that is not playing with with VR in 2018. Can you post what special packages/features you are using in that word?
Izuna
gg67: I am using PostProcessingStack V2 and a VR Water Shader from the AssetStore, everything else is self made. I figured out it has to be the Terrain itself which causes the crash. I made a local copy without the terrain and it woked perfectly fine
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gg67
Izuna: Thanks for the update. Are you just using normal Unity Terrain? Would be helpful if you could send us a very simple repro unity project that has the bare bones setup you are using to repro the crash.
The unity crash stack we're seeing is below. We've reached out to Unity to see if they can help and we are continuing to investigate fixes or workarounds on our end.
========== OUTPUTTING STACK TRACE ==================
0x0000000141CF9DC1 (Unity) CameraFacingTreeRenderer::CreateBillboardMaterial
0x0000000141CF988F (Unity) CameraFacingTreeRenderer::CameraFacingTreeRenderer
0x0000000141CCCEC9 (Unity) Terrain::CreateCameraData
0x0000000141CEA72C (Unity) TerrainManager::CullAllTerrains
0x00000001405F7C46 (Unity) Camera::CustomCull
0x00000001405F779C (Unity) Camera::Cull
0x000000014068A608 (Unity) RenderManager::RenderOffscreenCameras
0x0000000141365327 (Unity) PlayerLoopController::UpdateScene
0x0000000141363210 (Unity) Application::TickTimer
0x00000001414C0B63 (Unity) MainMessageLoop
0x00000001414C284D (Unity) WinMain
0x00000001424C458A (Unity) __scrt_common_main_seh
0x00007FFD7DC67BD4 (KERNEL32) BaseThreadInitThunk
0x00007FFD7F66CED1 (ntdll) RtlUserThreadStart
========== END OF STACKTRACE ===========
Izuna
gg67: i am indeed using the standard unity terrain. I can upload a small project later today since i am in school atm
Lyuma
Seems to work in desktop mode oddly, but it crashes in VR