[884] Object sync'ed objects disabled at start never sync
complete
CyanLaser
If you have an object sync that is disabled at start, the object will not sync for remote players. Objects enabled at start, but later disabled will still sync after being enabled again.
Example world: wrld_12728c32-3675-4796-8a7c-a36c8ddddc1d
The green sphere is always enabled. The red sphere is disabled at start and enabled with OnNetworkReady. The green sphere syncs but the red sphere does not.
Log In
Ruuubick - Designer
complete
CyanLaser
This bug still present in build 906
CyanLaser
This bug still affects build 904
Naticus
Did a test tonight of a world with lots of synced pickups, most of which started disabled. None of the disabled pickups synced properly when enabled. However, when another player picked up the broken synced object, it would force drop the pickup from the other player that was holding it.
For the pickups that started enabled, 2 of the 3 synced properly. I'm not certain why the 3rd did not sync but it was fairly complex with multiple triggers and animators on it.
Ruuubick - Designer
in progress
Tupper - VRChat Head of Community
tracked