Emissive Hue Shifting Doesn't Take Account Tinting (SDK 3.8.1-beta.4)
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HunterDaFloofer
Currently, Emissive Hue Shift doesn't work when the Emissive Map is tinted. This behaviour is present in Albedo but not present for Emissive!
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_tau_
closed
Closing for inactivity, re-open if this is still a problem with details as described.
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_tau_
HunterDaFloofer I know I mentioned on Discord that I saw the issue, but it turns out I was mistaken - this seems to work fine for me? Perhaps your emission texture and hue shift mask simply don't overlap? Attached a video of what I'm doing, so we know we're talking about the same thing.
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StormRel
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