[SDK 3.8.1-beta.4] Support VRC Light Volumes in Toon Standard
kurotu
VRC Light Volumes is a voxel based light probes replacement for VRChat.
Once it's introduced to avatar shaders, their appearance would be amazingly improve in appropriate worlds. Major shaders like lilToon and Poiyomi already support this system in the latest version.
It would be great if Toon Standard also support this. Mobile users also can get benefits.
Shader developers documentation:
Japanese summary:
Toon StandardでVRC Light Volumesをサポートしてほしいという要望。MobileプラットフォームでもVRC Light Volumesを利用できるようになる。
Log In
Eliх
I was actually thinking last week that the lighting of the avatars and worlds should be synced, no matter what the lighting source is. Because it's really annoying sometimes, and really really beautiful! I respect REDSIM, and the others who supported their prefab! Good job!
HΛSH
Would be awesome to have a native componant that doesn't rely on udon and support for the VRChat mobile shaders :D
4liceD
Wouldn't be the first time that you guys added a bakery feature into your shaders. Would be an amazing addition
VILDYUHA
Light Volumes is the best shader I've seen, it literally creates an atmosphere of realism. Usually avatars are ugly lit just by changing the brightness or using realtime light. Light Volumes is a performance solution that looks very good
Зиʍᴀ ウィンター
We liked it a lot.
Temmie Dola
Yes! Please!
Vard
From what I understand, VRC devs don’t want to integrate it because it’s a community-made asset. Performance-wise, it’s incredible — tested with 108 skinned meshes and unique materials on an iPhone 14 Pro Max, and not a single frame was dropped
Enverex
Vard VRChat could have just whitelisted Bakery light volumes in the first place and we wouldn't have needed this new Udon translation layer in the first place, but they just won't make people's lives easier. They'd rather live and die by the absolutely garbage light probes instead.