Please improve the
VRC_Voice Override Region
component by:
• Setting all variable defaults to the value a World uses by default when outside of
VRC_Voice Override Regions
.
  • - This will give people a reference point to work from.
• Adding basic tooltips, get them added now while this is a new feature.
  • - What is
    Priority
    intended for (Even if it is not implemented yet)?
  • - What is
    Gain
    ? A percentage? Absolute Volume? A Db level? Can it go negative? Is there a max? Does it multiply with the base default? Does it replace the base default?
  • - What is
    Far
    ? Is it when voice volume starts to get quieter? Is it when voices are cut-off completely? What is the default VRChat uses? Is it measured in meters?
  • - What is
    Near
    ? Is it how far away from the center I will start hearing the sound? Is it where the fall off begins? What is the default VRChat uses? Is it measured in meters?
  • - How does
    Volumetric Radius
    differ from
    Near
    and
    Far
    ? Is it measured in meters?
Lots of content creators, new and experienced, will appreciate the help! And it would help get everyone on the same page in the conversation around voice and fall off, and how things "sound different now" once the patch comes out.