[3.8.0] Physbones no longer tweakable in playmode
available in future release
RibbyMoo
After updating my project's SDKs (base and avatars) to 3.8.0 via VRC Creator Companion physbones completely ignore realtime component tweaks while in play mode. Tweaks to any settings (pull, spring, gravity, immoble, limits, etc) are not respected and physbones continue to use settings only set previously in edit mode. This completely removes the ability to tweak and observe results in realtime.
Reverting base and avatars SDKs back to 3.7.6 fixes the issue.
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StormRel
Merged in a post:
[Avatar SDK 3.8.0] Physbone parameters not updating properly in play mode
antrobot
Steps to Reproduce:
- create an AVATAR SDK 2022 project
- import a model with a rig
- create a phys bone component attached to a bone chain in the rig
- enter play mode
- change parameters of physbone while in play mode
Expected Behavior:
When modifying a value of a physbone in play mode, the physbone should reflect these changes in real time (the functionality in the previous SDK build).
I have attached two videos of the same project running on SDK 3.7.6 and 3.8.0 for demonstration.
ZenithVal
Beanthusiast
Encountering this on 3.8 as well. First gif shows angles not updating, second shows gravity not changing when the avatar is rotated sideways.
eligecos
I am having this issue as well, but for an existing project that is updated to SDK 3.8.0
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available in future release
Rika 9
This MUST be changed back to how it was. Having to re-enter play mode for every little tweak not only makes it take incredibly longer, but it is so much more difficult to see how much change is actually occurring during tuning. I'm not going to update until failing to do so absolutely breaks avatar functioning.
StormRel
Merged in a post:
[3.8.0] PhysBone Immobile no longer updates when adjusted in Play Mode.
BluWizard
In this latest update, I have noticed that changing the Immobile behavior while testing the PhysBone in Play Mode no longer functions correctly as compared to 3.7.6 or earlier.
Changing the Immobile setting and testing it requires exiting Play Mode, re-adjusting the setting, and then entering Play Mode again now.
RegularSarah
Yep, absolutely none of the settings are updating in play mode, this makes iteration very slow and inconvenient
StormRel
tracked
RibbyMoo
It appears ALL the settings in the physbone component now don't update during playmode. I noticed it after updating to 3.8.0, the function returned after reverting back to 3.7.6
ZenithVal
RibbyMoo Confirming this. A struggle to fine tune physbones on 3.8.0 atm.
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