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[SDK][862] "Offline Test" option is broken with multiple clients
Please fix multi-client "Offline Testing" or provide a better way to test networking without a full world upload. The SDK provides two buttons for testing. One is for local testing and the other is for full uploads. Local testing, or "Offline Testing", still requires a network connection and also provides an option for the number of clients. While some things appear to work with only one client, when using more than one client, local testing breaks and behavior is unreliable. Since this is built right into the SDK, people believe that it is correct functionality and think that their world is broken, wasting many hours of debugging and more bad testing. Known issues: -Network IK only sends for master -OnPlayerJoined/OnPlayerLeft triggers do not fire -Sitting in stations force all clients to the same position -Object ownership does not act properly between clients -Sometimes only the master can execute ANY triggers -Some clients do not make it to the same instance -Some clients are kicked to home Previous canny relating to multi-client local testing was closed with the response that using the same account for the same instance is not supported. Users are required to log into different accounts. This is not a solution. The general user does not know they are required to have multiple accounts to test their own worlds properly. Multiple accounts can only enter the same world if the world has been fully uploaded. Some users also have a very slow or limited connection and uploading a full world is impractical. https://vrchat.canny.io/bug-reports/p/multi-client-bugs
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VRC_Trigger SecurityException with VRC_AudioBank
■Version: + VRCSDK-2019.12.06.19.26_Public + Unity 20198.4.13f ■Description of the bug: Cannot add Actions in VRC_Trigger when VRC_AudioBank attached in same object. ■Steps to reproduce (how did you encounter the bug?): 1. add some object in empty scene 2. Attach VRC_Trigger and VRC_AudioBank to that object 3. Add OnInteract option to VRC_Trigger 4. If click "+" button under the list, Raise "SecurityException: Unknown type: System.Object" ■Any extra files? (output logs, screenshots): error log paste below: SecurityException: Unknown type: System.Object at VRCSDK2.VRC_Serialization+NetworkSurrogateSelector.GetSurrogate (System.Type type, System.Runtime.Serialization.StreamingContext context, System.Runtime.Serialization.ISurrogateSelector& selector) [0x00022] in <cb6e57278ceb44adb717845689e0dd87>:0 at System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo.InitSerialize (System.Type objectType, System.Runtime.Serialization.ISurrogateSelector surrogateSelector, System.Runtime.Serialization.StreamingContext context, System.Runtime.Serialization.Formatters.Binary.SerObjectInfoInit serObjectInfoInit, System.Runtime.Serialization.IFormatterConverter converter, System.Runtime.Serialization.SerializationBinder binder) [0x00032] in <e1319b7195c343e79b385cd3aa43f5dc>:0 at System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo.Serialize (System.Type objectType, System.Runtime.Serialization.ISurrogateSelector surrogateSelector, System.Runtime.Serialization.StreamingContext context, System.Runtime.Serialization.Formatters.Binary.SerObjectInfoInit serObjectInfoInit, System.Runtime.Serialization.IFormatterConverter converter, System.Runtime.Serialization.SerializationBinder binder) [0x00006] in <e1319b7195c343e79b385cd3aa43f5dc>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteArray (System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo objectInfo, System.Runtime.Serialization.Formatters.Binary.NameInfo memberNameInfo, System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo memberObjectInfo) [0x0004d] in <e1319b7195c343e79b385cd3aa43f5dc>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Write (System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo objectInfo, System.Runtime.Serialization.Formatters.Binary.NameInfo memberNameInfo, System.Runtime.Serialization.Formatters.Binary.NameInfo typeNameInfo) [0x00056] in <e1319b7195c343e79b385cd3aa43f5dc>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Serialize (System.Object graph, System.Runtime.Remoting.Messaging.Header[] inHeaders, System.Runtime.Serialization.Formatters.Binary.__BinaryWriter serWriter, System.Boolean fCheck) [0x001d3] in <e1319b7195c343e79b385cd3aa43f5dc>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize (System.IO.Stream serializationStream, System.Object graph, System.Runtime.Remoting.Messaging.Header[] headers, System.Boolean fCheck) [0x0006e] in <e1319b7195c343e79b385cd3aa43f5dc>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize (System.IO.Stream serializationStream, System.Object graph, System.Runtime.Remoting.Messaging.Header[] headers) [0x00000] in <e1319b7195c343e79b385cd3aa43f5dc>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize (System.IO.Stream serializationStream, System.Object graph) [0x00000] in <e1319b7195c343e79b385cd3aa43f5dc>:0 at VRCSDK2.VRC_Serialization.ParameterEncoder (System.Object[] parameters) [0x00034] in <cb6e57278ceb44adb717845689e0dd87>:0 at VRCSDK2.VRC_AudioBank.ProvideEvents () [0x00040] in <cb6e57278ceb44adb717845689e0dd87>:0 at VRCSDK2.VRC_TriggerEditor+<>c__DisplayClass27_0.<RenderTriggerEventsEditor>b__2 (UnityEngine.Rect buttonRect, UnityEditorInternal.ReorderableList list) [0x00143] in G:\Project\Unity\VRCW2018-orbitalbase\Assets\VRCSDK\Dependencies\VRChat\Editor\Components\VRC_TriggerEditor.cs:565 at UnityEditorInternal.ReorderableList+Defaults.DrawFooter (UnityEngine.Rect rect, UnityEditorInternal.ReorderableList list) [0x0012e] in C:\buildslave\unity\build\Editor\Mono\GUI\ReorderableList.cs:115 at UnityEditorInternal.ReorderableList.DoListFooter (UnityEngine.Rect footerRect) [0x0003a] in C:\buildslave\unity\build\Editor\Mono\GUI\ReorderableList.cs:643 at UnityEditorInternal.ReorderableList.DoLayoutList () [0x00085] in C:\buildslave\unity\build\Editor\Mono\GUI\ReorderableList.cs:397 at VRCSDK2.VRC_TriggerEditor.RenderTriggerEventsEditor (UnityEditor.SerializedProperty triggerProperty, System.Int32 idx) [0x000b7] in G:\Project\Unity\VRCW2018-orbitalbase\Assets\VRCSDK\Dependencies\VRChat\Editor\Components\VRC_TriggerEditor.cs:602 at VRCSDK2.VRC_TriggerEditor.RenderTriggers () [0x0014f] in G:\Project\Unity\VRCW2018-orbitalbase\Assets\VRCSDK\Dependencies\VRChat\Editor\Components\VRC_TriggerEditor.cs:223 at VRCSDK2.VRC_TriggerEditor.OnInspectorGUI () [0x002d5] in G:\Project\Unity\VRCW2018-orbitalbase\Assets\VRCSDK\Dependencies\VRChat\Editor\Components\VRC_TriggerEditor.cs:157 at UnityEditor.InspectorWindow.DoOnInspectorGUI (System.Boolean rebuildOptimizedGUIBlock, UnityEditor.Editor editor, System.Boolean wasVisible, UnityEngine.Rect& contentRect) [0x0010b] in C:\buildslave\unity\build\Editor\Mono\Inspector\InspectorWindow.cs:1647 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEditor.InspectorWindow:DoOnInspectorGUI(Boolean, Editor, Boolean, Rect&) (at C:\buildslave\unity\build\Editor\Mono\Inspector\InspectorWindow.cs:1654) UnityEditor.InspectorWindow:DrawEditor(Editor[], Int32, Boolean, Boolean&, Rect&) (at C:\buildslave\unity\build\Editor\Mono\Inspector\InspectorWindow.cs:1495) UnityEditor.InspectorWindow:DrawEditors(Editor[]) (at C:\buildslave\unity\build\Editor\Mono\Inspector\InspectorWindow.cs:1330) UnityEditor.InspectorWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\Inspector\InspectorWindow.cs:655) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342) UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336) UnityEditor.HostView:InvokeOnGUI(Rect, Rect) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:302) UnityEditor.DockArea:DrawView(Rect, Rect, Boolean, Boolean, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:361) UnityEditor.DockArea:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:320) UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244) UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438) UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421) UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401) UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511) UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307) UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176) UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245) UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
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