1) Add a networked object in your scene (in my case, a VRCObjectSynced object that had a station as child GameObject)
2) Click on "play"
-> Play mode works
3) Now, delete that object
4) Click on "play" again
-> Play mode crashes with an error (see screenshot)
To fix that issue, I need to regenerate network IDs, so it's probably a network ID related issue.