I have been running into an issue with the player collision mode where it seems its very easy to get into a loop of a raycast pulling itself closer if the Result Transform has a collider on itself.
I have been attempting to make a collider that uses a Raycast to place a collider on another player to effect physbones, but it results in the sphere approaching the ray casters source when turned on over and over, as it casts upon itself and moves the collider closer each time.
It would be nice if there was a toggle to allow the raycast to ignore the colliders on the player that is firing it to avoid this